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Rome total war laggy campaign map
Rome total war laggy campaign map












rome total war laggy campaign map

If I set the ingame resolution to less than my native resolution via the preferences file, the game opens as a window and doesn't crash, but the mouse exits the game window before reaching the sides of the window, both on campaign map and battle map view, so that a part of the ingame UI is not reachable with the mouse. My native display resolution is 2560x1440. Running in Borderless Window Mode via -ne switch

rome total war laggy campaign map

(Using borderless window mode via the -ne switch in the steam launch options works on windows to fix this alt-tab crash) If I then press Alt+F4 the music starts playing again until the game shuts down a few seconds later.

rome total war laggy campaign map

The graphics engine cannot restart and the music stops playing. If I run the game in Fullscreen Mode without the -ne switch everything runs fine until I Alt-Tab out of the game. This is from game crashing while I messed around in the menus. I'm using Arch Linux with Linux-ck 4.17.11-6 kernel, with AMDGPU drivers 18.0.1 and mesa 18.1.7. But after restarting the game it worked fine. First the sound started crackling, and I thought my audio settings were wrong, so I've changed them. I still get the same problem with game crashing if I try to go to the menus. But since then it worked fine, while returning from battlefield view to world map. But it hanged after trying to return from "battle mode", back to world map. And maybe this will help the OP, but I was able to change my settings while in "-ne" "mode". Then I went to WineHQ AppDB, where it recommended adding "-ne" to launch options, and that worked better - I could play the game and all. Just that first I turned off Steam Overlay, but it didn't change anything.














Rome total war laggy campaign map